petak, 15. ožujka 2013.

UX basic training


UX Basic Training

Be an effective UX professional: Know the lingo and sell the processshare this      Focusing on user experience (UX) can differentiate a company from its competitors. In one day, we give you a thorough overview of the user experience field and its many components. You will learn the importance of a user-centered design process and the benefit of incorporating UX activities at every stage of a project.
This course is ideal for people who are beginning to work in user experience or have some knowledge of the field. It clarifies what UX professionals do, and need to do, to create good, usable designs.

Benefits

Understand the purpose and roles of UX professionals throughout a project lifecycle

Know when to apply which research methods and how to use the data to improve design

Assess your organization’s commitment to UX

Learn tips for promoting UX as a competitive advantage

Topics covered

Business value of UX design

Key Performance Indicators (KPIs) and usability metrics

Budgets for usability

Return on Investment (ROI)

Making the business case for UX

Foundation of user experience

Defining key terms and understanding the relationships among them, such as: user experience (UX), usability, utility, usefulness, user centered design (UCD), human factors, human-computer interaction (HCI), user interface (UI), graphical user interface (GUI), natural user interface (NUI), eyetracking gaze plot and heat maps, cross-channel design, responsive web design, emotional design, information architecture (IA), visual/graphic design, interaction design (IxD), search engine optimization (SEO), content strategy, accessibility, and more

Learning from product design

Understanding people

Age and gender differences

Cognitive aspects of user behavior

Designing for the initial experience compared to supporting skilled performance

Growth in user expertise over time and learning curves

People with disabilities

User research methods and when to use them

Conducting studies in usability labs

Setting up your own “lab”

Remote usability studies

Eyetracking costs and benefits

Field studies, site visits, and ethnography

Surveys and focus groups

Customer satisfaction scores

A/B and multivariate testing

Site analytics

Qualitative vs. quantitative methods

Outsourcing or doing it yourself

History, trends, and challenges for UX

Adaptive content and responsive web design

Evaluating UX research, articles, and blogs

User and system control

Graphical user interfaces and direct manipulation

Touch screen, gestural, and spatial interfaces

Integrating usability with the project lifecycle

Traditional development processes and UX

Agile methods and UX

Personas and scenarios

Cross-platform and transmedia design

Design guidance: UI standards, design patterns, usability guidelines, platform conventions, and vendor style guides

Durability of usability guidelines

Iterative design and prototyping

UX job roles and titles

Who should conduct research: Designers or dedicated experts?

How to evaluate consultant quality

Building a UX team

Fitting UX within your organization

Being effective as the sole UX person in a company or group

Transitioning into a UX role

UX degrees and certifications

Stages of organizational UX maturity

Degree of UX commitment at your organization

What to expect as your organization goes through the next step of UX maturity

Choosing high-impact projects to drive personal and organizational growth

Differences in UX emphasis between types of products

Websites vs. intranets

Mission-critical apps vs. consumer apps

Desktop vs. mobile

Software vs. physical products

Format

The basis of the course is a lecture format with a couple of group exercises to reinforce the learned principles and guidelines.

The course also includes:

Findings from our own usability studies

Videos from usability testing of people's behavior in response to a design

Screenshots of designs that work and don’t work

Opportunities to ask questions and get answer

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